


Naturally, you must be quick to disarm before you are pierced through. For example, if your sabre is low or high and your opponent lunges at the middle height, move your sabre to the mid position to disarm him. Disarming is possible both while your opponent is lunging forward and while he is withdrawing. Disarming is most easily accomplished when your opponent lunges. No lunging necessary.ĭisarm your opponent by crossing your sabre over his when your sabre is over half-way past his. Your sabre will automatically pierce your opponent if he runs (or rolls, or jumps) into it. Also, both of you will be slightly rebuffed. Hold your sabre at the height of your opponent's lunges to automatically parry (block) the attack. If you lunge and miss, you may be just close enough now for a second lunge to hit. If you repeatedly tap lunge, you will notice that you move closer and closer to your opponent. When you lunge, you also advance forward, very slightly. To hit with a lunge, your sabre tip's neutral position must be just beyond the tip of your opponent's sabre. If you lunge when too distant, you will miss. Additionally, you can hold your sabre aloft by holding Up or W once the sabre is already in the high position.īy pressing F, you will lunge. You can raise and lower your sabre in three positions: high, mid, and low. The crux of Nidhogg is lunging, parrying, and disarming with your sabre. Meanwhile, punching, tripping, and kicking will disarm your opponent and knock him down. Causing or allowing him to fall to his doom.You can accomplish this in three basic ways: The premise of Nidhogg is to kill your opponent. Thanks to joradthedevourer for this note. Running off-screen will kill you earlier, therefore causing you to spawn earlier, hopefully before your opponent races through the present screen.

If you have a sabre, throw it at him, then run in the opposite direction (run towards your own objective). If your opponent bypasses you, and he has a Go signal, chances are he will continue running onward. Duck beneath them or turn and block them to avoid death. By all means, pass him by if the opportunity arises. If you have a Go singal, then you need not continue to kill your opponent. Likewise, your opponent must have his Go signal to advance oppositely. You must have the Go signal to be able to advance. Continue forward to pass to the next screen. When you kill your opponent, a Go arrow will appear in the corner of your monitor. Continue to kill your opponent or bypass him, progressing forward while he is dead, to win. When you die, you will respawn in roughly five seconds in front of your opponent. Kill your opponent and progress in the indicated direction through multiple screens. Instantly Throw Sabre: Up and F simultaneouslyĮn Garde Stance: Run left and then hold right, while continuing to hold left. Prepare Sabre for Throwing: Hold Up or W beyond the highest sabre position Get Up: Up, Left, or Right while knocked down Jump: G (I recommend changing this to Space) But I'll list what I found most optimal for single player. These controls are actually for two players using the same keyboard. You may have to move a bit before the button appears. Alternatively, you may find the button in "How to Play". You may change your key configuration by clicking the button at the at the bottom-right of the screen at the Start menu.
